Řetězi

Datum: 23/11/2014 23:11:59

Staženo: 291x

Popis:

Nepřítele co utíka, tak mu na dalku shrinkne jezdítko ...

a podle skillu arms lore nemuže určity čas odshrinkout..

 

PS: Nepamatuji si jestli jsem to dělal já, ale jeden bonusový scriptík


Hodnocení: 2.8/10 (60 hlasy)

Download file:cs

Příkazy:

  • ,exec retezsy
  • ,exec retez
  • ,exec attacklast
  • ,exec artefakt_pest

Kód:

 [Executable]
        public void retezsy()
        {
           UO.UseType(0x1A07);
           UO.Wait(3750);
           UO.UseType(0x1A07);
           UO.WaitTargetObject(Aliases.GetObject("laststatus"));
           UO.Wait(25);  
           UO.Say(",exec PutAnimalDoScriptu");
        }
 
      [Executable]
   
        public void Retez()
        {
            UO.WaitTargetCancel();
            UO.UseType(0x1406);   //stuna
            UO.UseType(0x1A07);   //retez
            UO.Wait(500);
            if(UO.InJournal("*You start charging chains!*"))
            {
                UO.DeleteJournal();
                Journal.WaitForText("*You sucesfully charged chains*");
                UO.DeleteJournal();
                UO.WaitTargetObject(Aliases.GetObject("laststatus"));
                UO.UseType(0x1A07);   //retez
                UO.Wait(500);
                if(UO.InJournal("Cil je moc daleko!"))                
                {
                    UO.DeleteJournal();
                    while(UO.InJournal("Retezy stale cerpaji energii!") || UO.InJournal("You throw chains on"))
                    {
                        UO.WaitTargetObject(Aliases.GetObject("laststatus"));
                        UO.UseType(0x1A07);   //retez
                        UO.Wait(500);
                    }  
                }
            }
        }
  

    [Executable]
        public void AttackLast()
        {
            UO.Attack(Aliases.GetObject("laststatus"));
        }

    [Executable]
        public static void artefakt_pest()
        {
       
      if (World.Player.Layers[Layer.RightHand].Exist)
      {
         UO.PrintError("Mas nasazeny artefakt -kamenou pest !!");
         return;
      }
        
	     UOItem kladivko = UO.Backpack.AllItems.FindType(0x13B3,0x0835);
         //UOItem kladivko = World.Player.Backpack.Items.FindType(0x13B3,0x0835);
         if (kladivko.Exist)
         {
            if (World.Player.Hits > 230)
            {
               kladivko.Use();
               UO.Print("Artefakt - Kamena pest nalezena!  nasazuji!");
            }
	    else
            {
		UO.Print("Artefakt - Nemas dostatecnou str!!!");
	    }

         }
         else
         {
            UO.Print("Hledam na zemi....");
            foreach (UOItem chd in World.Ground)
            {
	          if ((chd.Graphic==0x13B3) && (chd.Color==0x0835))
               {
               if (chd.Distance < 3)
                   {
                   UO.Print("Artefakt - Kamena pest nalezena! ");
		      
			if (World.Player.Hits > 230)
            		{
          		    chd.Use();
           		    UO.Print("Artefakt - nasazuji!");
           		}
	   		else
          		{
			     UO.MoveItem(chd.Serial, 0, World.Player.Backpack);
			     UO.Print("Artefakt - Beru do BackPacku!");
	   		}	
                   }
	       }
             
             }

         }


          
  }
    


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