Arrow and Attack 3 second

Datum: 5/10/2013 09:48:08

Staženo: 769x

Popis:

Vyhodí target, zamíříte spoluhráče a potom mu to hodí 1 šipku a poté každé 3 sekundy pokliká na postavu (attack) . Vhodné na tréning...


Hodnocení: 4.1/10 (169 hlasy)

Download file:cs

Příkazy:

  • ,exec ivoshg

Kód:

private int statistikas  = 0; 
 [Executable]
        public void ivoshg()
        {
            
            UO.Print(0x0435, "Zvol attackovaneho hrace");
            UOCharacter hrac = new UOCharacter(UIManager.TargetObject());
            UO.AddObject("attack_hrac", hrac);
            UO.Cast("Magic Arrow", hrac.Serial);
            UO.Wait(2000);

            while (hrac.Hits > 10)
            {
                  UO.Attack(hrac.Serial);
                  UO.Wait(3000);
                  statistikas++;
            }
             UO.Print("Info: {0}", "Zvoleny hrac nema zivoty!!");
                UO.Print("Statistiky: {0} - {1}", "Sipka vhozena",statistikas.ToString());
    }
Strana: 1,2
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Stephanienie
09 Jul 2026

This script seems really handy for practicing targeting and attack sequences! The 3-second delay between attacks is perfect for getting into a rhythm. It reminds me a bit of how important timing is in other games, like when you're trying to master a challenging run in Slope Unblocked – every millisecond counts! Thanks for sharing this useful tool.

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02 Jul 2026

Hey everyone, this "Arrow and Attack 3 second" concept sounds intriguing! I'm already thinking about the quick decision-making and intense action involved. It reminds me a bit of how fast you have to think to solve the daily puzzles in Wordle Unlimited. Imagine strategizing your moves in a flash, much like picking the perfect word. What do you all think would be the core mechanics?

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Dasia Bode
11 Apr 2026

Hmm, interesting training method. Has anyone actually found this effective? I tried something similar, focusing on precise clicks after a target switch, and my APM definitely improved, but my accuracy suffered initially. Is this trade-off worth it in the repo game ?

Lily Perkins
10 Apr 2026

This script looks like it's designed for a simple attack sequence in an online game. I can see how repeatedly attacking a targeted player and tracking the number of attacks (statistikas++) could be useful. It kind of reminds me of the repetitive tasks in papa's freezeria, but instead of scooping ice cream, you're casting spells! I wonder how well this scales with multiple players and different magic types. Interesting!

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Angelina Guy
12 Feb 2026

The three second attack interval was perfect for maintaining steady progress while multitasking. I used similar methods on private servers back in the day, and it really helped me understand game mechanics better. Though nowadays I prefer more relaxed gameplay experiences. When I need a break from intense gaming sessions, I sometimes just play Tiny Fishing to unwind and clear my mind.

Strana: 1,2

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